- #SKYRIM ENB SUBSURFACE SCATTERING HOW TO#
- #SKYRIM ENB SUBSURFACE SCATTERING MOD#
- #SKYRIM ENB SUBSURFACE SCATTERING UPDATE#
- #SKYRIM ENB SUBSURFACE SCATTERING PATCH#
- #SKYRIM ENB SUBSURFACE SCATTERING MODS#
#SKYRIM ENB SUBSURFACE SCATTERING UPDATE#
Memory handling code was updated several times for this version, also in latest update i fixed game bug which happen when incorrect modded textures used, but at cost of lags when cells is loading and longer loading of saved games, may be later i'll reduce it, but without such fix game crashing.Īdded outlines fix for Real Clouds mod. Fixed parallax or some locations without shadows and sky. Tried to fix freezes of previous version, hope it work properly now. Added parameter FixAliasedTextures to reduce aliasing of snow on mountains and other similar objects. Modified memory manager, it will free memory automatically when frame rate is low and also long freezes replaced by CTDs. Added support of loading images in external shaders via annotations. Modified edge antialiasing to affect color differencies, not just edges. Added EnableTransparencyAA parameter which enable hardware transparency antialiasing for certain types of objects grass, hairs when antialiasing enabled in game video options, otherwise it use slower approximation for antialiasing.Īdded color correction filters gamma, brightness, contrast, saturation, balance, etc to enbeffect. Added parameter EnableSunGlare which toggling enbsunsprite.
Ask preset makers to adopt their code to new features. Fixed distant foggy objects at some weathers by applying fade.Īdded support of shader techniques names via "UIName" annotations to allow users select shaders. Quality of SSS not yet working, code is not optimized, i'm waiting responses on the forum. Subsurface scattering effect still the same as in previous version, only quality fixes applied. Subsurface scattering effect performance increased. Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here v0.
Sky lighting to work correctly require rendering objects to shadow, so edit manually following lines in file SkyrimPrefs.
#SKYRIM ENB SUBSURFACE SCATTERING MOD#
This version require helper mod to run per weather setups if not used, then ignore helper moddownload it from link in readme.
Removed depth of field fix which added in previous version and which not working for some users. (Sorry if my reply's are delayed - in my area there are lightning storms currently and I have to close my computer and router for periods of time.Added separate parameters of vanilla subsurface scattering control for eyes only.
#SKYRIM ENB SUBSURFACE SCATTERING HOW TO#
I have no idea how to do it, because both plugins are loaded at the same time in CK, Skyrim.esm as a master and Steampunk 2.0 as an active plugin. If removing broken stuff from the buggy plugin does not help, maybe it helps to copy some stuff over from the skyrim.esm ? I noticed some mountain related stuff that had some "deleted" mark next to it, but this is outside of my knowledge in CK. I also tried to understand what the problem is, but in CK's preview window everything looked ok. What I have tried - cleaned it in SSEdit, then resaved in CK (for SSE) but no luck. It sure is something that gets loaded from the plugin and rewrites Skyrim.esm Probably when I get near to the cell's edge. And then it disappears righ in front of my eyes. Before this happens, I can clearly see that the texture is not a LOD texture but the correct high-res one. What makes this problem annoying, is the fact that at first I can go quite near the mountain (to the bridge) and then the bug appears, but after it already appeared, it stays even if I go back further. I left a comment for the author, but since the mod is from 2014, I doubt I will get any response. (At least that's what I'm thinking, but don't know how) Should be enough to just delete the part that touches the mountain. It should not touch the mountain at all, but probably the author made a mistake somewhere. It should be an easy fix - this mod adds some steampunk styled dwemer lanterns and stuff in Riverwood and Whiterun and dremer lanterns next to the road between these settlements. (I guess I don't have the neccessary skills with the CK.) When looking at this mountain side from farther, it's ok, but when I go closer, it changes to this crap. Picture of the bug: (I did upload a picture of this bug some time ago, but then I did not know what exactly causes it) There is a mod that messes up a mountain mesh between Riverwood and Whiterun (over the river near the Honningbrew meadery) It's a mod for the old Skyrim (but works also with SE).
#SKYRIM ENB SUBSURFACE SCATTERING MODS#
Recently I reinstalled Skyrim, using Mod orgamizer 2 and this gave me the opportunity to disable mods one-by-one (without actually uninstalling) until I found the culprit. I noticed this a long time ago but until now I did not know what causes it.
#SKYRIM ENB SUBSURFACE SCATTERING PATCH#
It's not particle patch related, but if you could find some time to look into it, I would be extremely thankful. Mindflux you are probably the only person who can help me with a small problem.